![]() ![]() ![]() Removed an unwanted collision in a chest room in biome 2: No’okmul.Fixed a bug that made the slime enemies stuck in place after a dodge from the player.Fixed a bug the locked the progression in the tutorial if the player picked a psym cannister too soon.Fixed a bug that prevented the player to navigate between their unlocked passives in the character menu with a controller.Fixed a bug that prevented the time of the battle against the last boss and the completion time of the last biome to be displayed in the details of the end game recap.Fixed a bug that made slime enemies teleported by the “Mass grave” passive from the soldier path to appear at the wrong location.Fixed a bug that made enemies teleported by the “Mass grave” passive from the soldier path to die at the same time as the enemy that triggered the effect.Fixed a bug that made the visual effect from the passive “Plague” from the soldier path appear on enemies that were not affected.Fixed a bug that made the “Born flayer” passive from the soldier path give bibot’s attacks the bleed property.Fixed a bug that made the first slides of the prologue not being displayed after a restart.Fixed a bug that made the shuriken from the tactical ability “Surprise shuriken” remain after death.Fixed a bug that could make scarab enemies die prematurely in a fight.Fixed a bug that could prevent progression in the tutorial if the player restarted the game while in bibots.Fixed a bug that could make chasing enemies stuck against walls.Fixed a bug that caused the “Tesla” passive from the scientist path to activate infinitely on a dead enemy.Fixed a bug that caused the “be as water” passive from the soldier path to prevent the character from dashing.Fixed a bug where the “Sales” passive in the survival branch could spawn an item with a smaller pop up. ![]()
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